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	<title>PSP, PlayStation Portatile&#187; homebrew emulator</title>
	<atom:link href="http://www.blogpsp.org/tag/homebrew-emulator/feed" rel="self" type="application/rss+xml" />
	<link>http://www.blogpsp.org</link>
	<description>Hardware, giochi e programmi per PSP in un blog costantemente aggiornato!</description>
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		<title>PSP homebrew - DaedalusX64 Alpha Rev 486</title>
		<link>http://www.blogpsp.org/2010/04/psp-homebrew-daedalusx64-alpha-rev-486.html</link>
		<comments>http://www.blogpsp.org/2010/04/psp-homebrew-daedalusx64-alpha-rev-486.html#comments</comments>
		<pubDate>Tue, 27 Apr 2010 13:10:39 +0000</pubDate>
		<dc:creator>Giovanni Copine</dc:creator>
				<category><![CDATA[Homebrews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[DaedalusX64]]></category>
		<category><![CDATA[daedalusx64 team]]></category>
		<category><![CDATA[homebrew emulator]]></category>
		<category><![CDATA[Nintendo 64]]></category>

		<guid isPermaLink="false">http://www.blogpsp.org/?p=746</guid>
		<description><![CDATA[<a href="http://www.blogpsp.org/wp-content/uploads/2010/04/daedalusx64.jpg"><img class="alignnone size-medium wp-image-674" src="http://www.blogpsp.org/wp-content/uploads/2010/04/daedalusx64-300x69.jpg" alt="" width="300" height="69" /></a> 
Fan di <strong>DaedalusX64 project </strong>ascoltatemi!. Il team di sviluppo di questo homebrew ha aggiornato ancora una volta il loro emulatore Nintendo 64 per la PlayStation Portable, DaedalusX64. L'ultima alpha del sempre popolare emulatore include qualche piccolo cambiamento, pulizie di codice, tante correzioni di bug per migliorare la stabilità e le performance del sistema. 
 
 
 
* [!] Fixed Mario<br /><p>Articolo completo: <strong><a href="http://www.blogpsp.org/2010/04/psp-homebrew-daedalusx64-alpha-rev-486.html">PSP homebrew - DaedalusX64 Alpha Rev 486</a></strong> dal blog <a href="http://www.blogpsp.org">BlogPsp</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blogpsp.org/wp-content/uploads/2010/04/daedalusx64.jpg"><img class="alignnone size-medium wp-image-674" src="http://www.blogpsp.org/wp-content/uploads/2010/04/daedalusx64-300x69.jpg" alt="" width="300" height="69" /></a><br />
Fan di <strong>DaedalusX64 project </strong>ascoltatemi!. Il team di sviluppo di questo homebrew ha aggiornato ancora una volta il loro emulatore Nintendo 64 per la PlayStation Portable, DaedalusX64. L&#8217;ultima alpha del sempre popolare emulatore include qualche piccolo cambiamento, pulizie di codice, tante correzioni di bug per migliorare la stabilità e le performance del sistema.</p>
<p><span id="more-746"></span></p>
<p>* [!] Fixed Mario Party&#8217;s draft mini game not working with simulate doubles<br />
* [!] Fixed Buck Bumble not working with simulate doubles (Now we don&#8217;t need to remove simulate doubles anymore !)<br />
* [!] Bring back Simulate Doubles to emulator (Small speed up)<br />
* [!] Cleaned up Advance options, made debug only options not suitable for release, also added a new option &#8220;Disable N64 FP Usage Check&#8221; (Recommended not to mess with this option)<br />
* [+] Added compatibility info for all games in roms.ini</p>
<br /><p>Articolo completo: <strong><a href="http://www.blogpsp.org/2010/04/psp-homebrew-daedalusx64-alpha-rev-486.html">PSP homebrew - DaedalusX64 Alpha Rev 486</a></strong> dal blog <a href="http://www.blogpsp.org">BlogPsp</a></p>]]></content:encoded>
			<wfw:commentRss></wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PSP homebrew - JPCSP v0.5 revision 1476</title>
		<link>http://www.blogpsp.org/2010/04/psp-homebrew-jpcsp-v0-5-revision-1476.html</link>
		<comments>http://www.blogpsp.org/2010/04/psp-homebrew-jpcsp-v0-5-revision-1476.html#comments</comments>
		<pubDate>Wed, 14 Apr 2010 11:56:53 +0000</pubDate>
		<dc:creator>Giovanni Copine</dc:creator>
				<category><![CDATA[Homebrews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[homebrew emulator]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[jpcsp]]></category>
		<category><![CDATA[jpcsp team]]></category>
		<category><![CDATA[PSP]]></category>

		<guid isPermaLink="false">http://www.blogpsp.org/?p=694</guid>
		<description><![CDATA[<a href="http://www.blogpsp.org/wp-content/uploads/2010/04/jpcsp_naruto.jpg"><img class="alignnone size-medium wp-image-657" src="http://www.blogpsp.org/wp-content/uploads/2010/04/jpcsp_naruto-300x215.jpg" alt="" width="300" height="215" /></a> 
I programmatori del team <strong>JPCSP </strong>sono tornati ancora una volta con una nuova release del loro emulatore PSP scirtto in <strong>java</strong>, JPCSP. L'ultimo aggiornamento introduce una serie di correzione, pulizie di codice, revisioni minori e altri cambiamenti per migliorare la stabilità dell'emulatore. 
 
Changelogs: 
 
* Revision 1476: Improvements for pspge: 
o Implemented sceGeListEnqueueHead; 
o Partially implemented sceGeGetCmd and sceGeGetMtx<br /><p>Articolo completo: <strong><a href="http://www.blogpsp.org/2010/04/psp-homebrew-jpcsp-v0-5-revision-1476.html">PSP homebrew - JPCSP v0.5 revision 1476</a></strong> dal blog <a href="http://www.blogpsp.org">BlogPsp</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blogpsp.org/wp-content/uploads/2010/04/jpcsp_naruto.jpg"><img class="alignnone size-medium wp-image-657" src="http://www.blogpsp.org/wp-content/uploads/2010/04/jpcsp_naruto-300x215.jpg" alt="" width="300" height="215" /></a><br />
I programmatori del team <strong>JPCSP </strong>sono tornati ancora una volta con una nuova release del loro emulatore PSP scirtto in <strong>java</strong>, JPCSP. L&#8217;ultimo aggiornamento introduce una serie di correzione, pulizie di codice, revisioni minori e altri cambiamenti per migliorare la stabilità dell&#8217;emulatore.<br />
<span id="more-694"></span><br />
Changelogs:</p>
<p>* Revision 1476: Improvements for pspge:<br />
o Implemented sceGeListEnqueueHead;<br />
o Partially implemented sceGeGetCmd and sceGeGetMtx (need checking);<br />
o Added draft for sceGeEdramSetAddrTranslation;<br />
o Added newly discovered behaviour in pspge (usage of &#8220;sync&#8221; Allegrex instruction, also needs checking).<br />
* Revision 1475: Improved sceRtcGetCurrentClock. Corrected sceDisplayIsForeground. Added draft implementations for sceDisplaySetHoldMode and sceDisplaySetResumeMode.</p>
<br /><p>Articolo completo: <strong><a href="http://www.blogpsp.org/2010/04/psp-homebrew-jpcsp-v0-5-revision-1476.html">PSP homebrew - JPCSP v0.5 revision 1476</a></strong> dal blog <a href="http://www.blogpsp.org">BlogPsp</a></p>]]></content:encoded>
			<wfw:commentRss></wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>PSP homebrew - DaedalusX64 Alpha Rev 481</title>
		<link>http://www.blogpsp.org/2010/04/psp-homebrew-daedalusx64-alpha-rev-481.html</link>
		<comments>http://www.blogpsp.org/2010/04/psp-homebrew-daedalusx64-alpha-rev-481.html#comments</comments>
		<pubDate>Mon, 12 Apr 2010 11:43:24 +0000</pubDate>
		<dc:creator>Giovanni Copine</dc:creator>
				<category><![CDATA[Homebrews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[DaedalusX64]]></category>
		<category><![CDATA[homebrew emulator]]></category>
		<category><![CDATA[Nintendo 64]]></category>
		<category><![CDATA[PSP]]></category>

		<guid isPermaLink="false">http://www.blogpsp.org/?p=673</guid>
		<description><![CDATA[<a href="http://www.blogpsp.org/wp-content/uploads/2010/04/daedalusx64.jpg"><img class="alignnone size-medium wp-image-674" src="http://www.blogpsp.org/wp-content/uploads/2010/04/daedalusx64-300x69.jpg" alt="" width="300" height="69" /></a> 
Fan di DaedalusX64 project ascoltatemi!. Il team di sviluppo di questo homebrew ha aggiornato ancora una volta il loro emulatore Nintendo 64 per la PlayStation Portable, DaedalusX64. L'ultim alpha del sempre popolare emulatore include qualche piccolo cambiamento, pulizie di codice, tante correzioni di bug per migliorare la stabilità e le performance del sistema. 
 
 
 
Changelogs: 
 
* Revision<br /><p>Articolo completo: <strong><a href="http://www.blogpsp.org/2010/04/psp-homebrew-daedalusx64-alpha-rev-481.html">PSP homebrew - DaedalusX64 Alpha Rev 481</a></strong> dal blog <a href="http://www.blogpsp.org">BlogPsp</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blogpsp.org/wp-content/uploads/2010/04/daedalusx64.jpg"><img class="alignnone size-medium wp-image-674" src="http://www.blogpsp.org/wp-content/uploads/2010/04/daedalusx64-300x69.jpg" alt="" width="300" height="69" /></a><br />
Fan di DaedalusX64 project ascoltatemi!. Il team di sviluppo di questo homebrew ha aggiornato ancora una volta il loro emulatore Nintendo 64 per la PlayStation Portable, DaedalusX64. L&#8217;ultim alpha del sempre popolare emulatore include qualche piccolo cambiamento, pulizie di codice, tante correzioni di bug per migliorare la stabilità e le performance del sistema.</p>
<p><span id="more-673"></span></p>
<p>Changelogs:</p>
<p>* Revision 481:<br />
o [!] Revert back sqrtf (vfpu_sqrtf is alot slower, thx IWN and Hardhat for pointing out)<br />
o [~] A couple of minor changes<br />
* Revision 480:<br />
o [~] Debug build compiles again<br />
o [!] Small clean up<br />
* Revision 479:<br />
o [!} Huge code clean up( errrg hopefully nothing got broken..)<br />
o [+] More VFPU math( small speed up&#8230;)</p>
<br /><p>Articolo completo: <strong><a href="http://www.blogpsp.org/2010/04/psp-homebrew-daedalusx64-alpha-rev-481.html">PSP homebrew - DaedalusX64 Alpha Rev 481</a></strong> dal blog <a href="http://www.blogpsp.org">BlogPsp</a></p>]]></content:encoded>
			<wfw:commentRss></wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PSP homebrew - JPCSP v0.5 revision 1474</title>
		<link>http://www.blogpsp.org/2010/04/psp-homebrew-jpcsp-v0-5-revision-1474.html</link>
		<comments>http://www.blogpsp.org/2010/04/psp-homebrew-jpcsp-v0-5-revision-1474.html#comments</comments>
		<pubDate>Sun, 11 Apr 2010 09:58:39 +0000</pubDate>
		<dc:creator>Giovanni Copine</dc:creator>
				<category><![CDATA[Homebrews]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[homebrew emulator]]></category>
		<category><![CDATA[Java]]></category>
		<category><![CDATA[jpcsp]]></category>
		<category><![CDATA[jpcsp team]]></category>
		<category><![CDATA[PSP]]></category>

		<guid isPermaLink="false">http://www.blogpsp.org/?p=656</guid>
		<description><![CDATA[<a href="http://www.blogpsp.org/wp-content/uploads/2010/04/jpcsp_naruto.jpg"><img class="alignnone size-medium wp-image-657" src="http://www.blogpsp.org/wp-content/uploads/2010/04/jpcsp_naruto-300x215.jpg" alt="" width="300" height="215" /></a> 
I programmatori del team <strong>JPCSP </strong>sono tornati ancora una volta con una nuova release del loro emulatore PSP scirtto in <strong>java</strong>, JPCSP. L?ultimo aggiornamento introduce una serie di correzione, pulizie di codice, revisioni minori e altri cambiamenti per migliorare la stabilità dell'emulatore. 
 
 
Changelogs: 
 
* Revision 1474: Implemented sceRtcGetCurrentClock and sceDisplayIsForeground. Removed AES handling due to new findings<br /><p>Articolo completo: <strong><a href="http://www.blogpsp.org/2010/04/psp-homebrew-jpcsp-v0-5-revision-1474.html">PSP homebrew - JPCSP v0.5 revision 1474</a></strong> dal blog <a href="http://www.blogpsp.org">BlogPsp</a></p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.blogpsp.org/wp-content/uploads/2010/04/jpcsp_naruto.jpg"><img class="alignnone size-medium wp-image-657" src="http://www.blogpsp.org/wp-content/uploads/2010/04/jpcsp_naruto-300x215.jpg" alt="" width="300" height="215" /></a><br />
I programmatori del team <strong>JPCSP </strong>sono tornati ancora una volta con una nuova release del loro emulatore PSP scirtto in <strong>java</strong>, JPCSP. L?ultimo aggiornamento introduce una serie di correzione, pulizie di codice, revisioni minori e altri cambiamenti per migliorare la stabilità dell&#8217;emulatore.<br />
<span id="more-656"></span></p>
<p>Changelogs:</p>
<p>* Revision 1474: Implemented sceRtcGetCurrentClock and sceDisplayIsForeground. Removed AES handling due to new findings. Fixed sceAtracDecodeData. Small fixes for sceMpeg and sceSasCore.<br />
* Revision 1473: Simple refactorings, nothing changed.<br />
* Revision 1472: Update from Darth1701: patches for &#8220;Ys –THE ARK OF NAPISHTIM-&#8221; now require enableMpeg. Added Japanese version too.<br />
* Revision 1471: Fixed patch for Crisis Core US: since r1470, keep Audio channels enabled.<br />
* Revision 1470: Improved sceAudioOutput2xxx functions.  Reworked and re-enabled AES decryption in pspiofilemgr.<br />
* Revision 1469: Better display locking between sceUtilityXXX and pspdisplay: show Java GUI also when GE has lists to be processed.<br />
* Revision 1468: Fixed &#8220;Audio disabled (mute)&#8221;: keep audio functionality, only set the volume to 0.</p>
<br /><p>Articolo completo: <strong><a href="http://www.blogpsp.org/2010/04/psp-homebrew-jpcsp-v0-5-revision-1474.html">PSP homebrew - JPCSP v0.5 revision 1474</a></strong> dal blog <a href="http://www.blogpsp.org">BlogPsp</a></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
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